Session 4: Two Weeks til Full Moon
The eyes of the forest are upon you.
Session 3: The Isle of Liffe
Even a man who is pure of heart, and says his prayers by night...

Arriving on the shores of a land Mishka Gry recognized as Liffe, you found yourselves witnessing what seemed to be the execution of a werewolf. The Captain of the small militia group, Alec Rapacion, invited you to join his werewolf hunters and serve as contracted militia guards. You served for three weeks before arriving in the village of Moondale. On your first night, two murders occurred, both likely by a werewolf, causing suspicion and alarm in both the villagers and your party. As villagers, and your fellow guardsmen, started to drop like flies around you, your suspicions became centered on your Captain. Confronting him, you told him you believed he too had been cursed, and was committing these crimes unawares. He asked to be executed in the woods, as he was a man of the forests and hills of this land. When he reached a good spot, he turned on you, revealing himself to be a natural lycanthrope. The innkeeper, a luckily non-evil Nosferatu named Dante Lysin, came to your rescue with a gold dagger, after researching lycanthropic phenotypes found on Liffe and determining Alec to be a Mountain Loup Garou. The vampire drove him off, but he was not done with you yet, especially since you had all received a bite, and therefore could each be cursed by the wolf.

You left Moondale for the next village, a small thorp called Goldendale just 3 days walk south. There, you dealt with the supposed mutual murder of the skilled werewolf hunters Fenthick and Moss, which turned out to be a trap set by their lover, Kina. Kina was revealed to be a Skin Thief who stole Kina’s skin in order to fulfill her end of a bargain with the local werewolf pack who wanted Fenthick and Moss out of the way. Realizing you only had 3 weeks to kill Alec Rapacion, conduct the rituals to cure your curse, and prepare the town for the attack of a pack of 8 werewolves, you immediately set to work. Borrowing 4 crossbowmen from the town guard, you lured Alec into a tightly packed grove of trees, and with great difficulty managed to kill him, though two brave guardsmen died in the fight. You then returned to begin the rituals with the town cleric. Three of you passed, one of you did not, and poor Tankora had to be slain before his rampage began taking lives. Now cured of your curse, you have two weeks to prepare the town for the arrival of the pack.

Session 2: The Swamp of Souragne
The swamp holds many secrets.

After finding yourselves lost in the swamp under a sky with a brewing storm, with a fellow traveler, and under attack by its denizens, you happened upon a small band of Vistani. These kind people shared their fire and food for the night, informed you that you were currently in the land of Souragne, and even allowed their daughter to read your fortune without charge. Valana informed you that the current troubles of the nearby village of Marais d’Tarascon began with a fortune, and she hoped they would also end with one. They pointed you in the direction of the village, but were gone by the time you awoke. On your way, you found yourself approaching a house held up by four tall poles. Inside, you met an unfortunate young man, Luc, who began to follow you around, muttering strange mixed up rhymes.

Arriving in Marais d’Tarascon was a strange ordeal; the funeral procession proved shocking as you watched the villagers intern a chain wrapped coffin that never stopped moving. Upon further investigation, you discovered that their have been murders, missing bodies, and healthy people dropping dead only to rise as zombies and flee into the fields. The local Shaman informed you of the strange events involving Marcel and Jean Tarascon. Marcel had become obsessed with finding a scroll said to foretell future events, and had unfortunately died during the search, leaving Luc as a “lost one” and driving Jean to insanity. You discovered Jean was the murderer, and quickly dispatched him after he failed to finish off his latest victim, the innkeeper’s daughter Lillin. The villagers, thinking and Jean being dead meant an end to their troubles, decided to drink and feast and be merry with you at the local inn that night, but the troubles were far from over. As the storm finally came, and an army of undead marched on the village, Luc’s rhymes and mutterings became clear concise statements and prophecies, and it became apparent that some of what he was saying must have been from the Vistani daughter Valana’s first fortune reading. You hurried to find Marcel, and were directed to the old cemetery by the Shaman. Inside you found all manner of creatures serving the master of the graveyards, and you were forced to flee for your lives to reach Marcel. Alexia Silva Goldonis was cut down and ripped apart by giants bats and rats only to reappear in Marcel’s tomb in perfect health, save the feral looks and sharp claws that now graced her appearance. After defeating Marcel and his zombies, mostly due to the help that the first prophecy’s fulfillment, a full eclipse of a bright red moon, offered, Alexia told her story. She was offered a second chance a little more power in exchange for her soul by an entity known as Inajira. After saving the village, you three brave souls, and one soulless fallen priestess, were commanded to leave by The Lord of the Dead, who stood in the distance pointing in the direction of the water’s edge. The ruler of Souragne was kind enough to provide a small rowboat and the Scroll of Hyskosa, a list of six (with one missing) omens that foretell the horrible events to come. You have seen one omen (the eclipse), but five are coming.

After days spent guiding your boat through the mists, you arrive on the rocky shoreline of a cold forested land.

Session 1: The Seer of Freak Street
Your paths cross here.

Through questioning policemen, city guardsmen, and the drunkards in the taverns, you’ve all heard that a seer named Rozalina in Southshore has also had a loved one taken by The Chimney Man. Arriving on Freak Street at the same time, you each notice the other three asking the same questions, and looking for the same person. Realizing you have both a tragedy and a goal in common, you decide to explore Freak Street together.

After meeting with Rozalina and having her perform a few Tarokka readings to guide your group, you set about finding more clues. You researched The Chimney Mankidnappings and Virgin Murders at the Yard, the University of Paridon, and the Newsbill. You made a few important contacts, including the reporter Daniel Toms and the ex-yardsman Captain Briggsy.

You decided that there may be a missing victim, as the third month displayed a different MO in the murder of Sarah Raff, a budding mage who may have seen something she shouldn’t have and paid for it with her life at the hands of The Chimney Man.

You saw The Chimney Man come through the Mists of the sewers in Blackchapel, and determined it is likely not responsible for the Virgin Murders, despite Sarah Raff’s being a virgin.

You made a few contacts in a local Blackchapel gang, notably William, Sarah Raff’s ex-boyfriend, but you still get the feeling walking into the alley with too much money on you is a bad idea.

Despite Alexia’s insistence of his innocence, both Kuen and Mishka believe Dr. Niles Patterson to be the murderer, due to his lack of a solid alibi for the nights of the murders.

You decided to stake out the sewers for The Chimney Man’s return trip, and while in pursuit of your quarry, you were taken by the swirling Mists. You then awoke in the muck of a dark swamp.


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